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The Vault

Feel The Power

The Vault

The Vault system is the true magic behind the fpxEngine

The Vault is a suite of small prebuilt pinball "sections" that you can copy and paste directly into your table, and when you press play, It works!

These are a collection of designed and coded templates of small design elements that you can use within your table design to build a pinball table from scratch. All you need to do is select which Vault templates you wish to use, copy and paste the design and the script into the master template, and you are pretty much done.

A average simple design should take about 1/2 hour to do, and it will work as soon as you press play. As time goes on, more and more vault templates will be added to the template.

Each vault page in this collection shows a image for how that vault will look, and gives a complete description of what the vault does, how it scores, and how to modify the vault for your own set of rules.

Also included is a copy of the master script, so you can study how it all works and reuse the master script (refered to as “worksheets”) for your own code, or to duplicate.

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- A Note To Coders -

Making Your Own Vault Items

The Vault is a very powerful system, but it is set up to be as easy to duplicate as possible. Included with the fpxEngine download is a folder called "worksheets" whick are complete code copies of existing vault items so you have a easy method to duplicate vaults so you can add changes or additional code. 

These worksheets details all the variables and subroutines used for the vault, how to re-name those, as well as information on a simple way to hook them up into the fpxEngine. 

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The Vault

Vault Items

Feel The Power

This section details all the individual Vault items, and explains what they do. This also gives you the information you need to change any "pinsettings", as well as a description of the main scoring subroutines and a list of the objects needed for the script.

Everything related to these features will be placed in their page, including (in future versions) alternate code examples, additional commands you can use, and sections on modifying the code to do more advanced routines.

As well, with future releases of fpxEngine, new scoring features, such as multiball or new vault items will be added.

- Did You Know? -

 Not only are table names and objects used as keywords within a vault item, but we also use unique keywords in every vault as part of our subroutines and variable names. This makes organizing our script structure very easy, and also, because those names have the same keyword no matter what vault file script we are looking at, it means we instantly know what that variable does and makes tracking, modifing and debugging code a lot easier.

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How To Use The Vault

Step by Step

Ready to go?

Using the various Vault Items to built your table is very easy, it only takes a couple minutes at most per vault item, so you can build a complete table in half a hour. 

The process is very simple, just copy and paste, plus add lights to the light manager.

Want to learn how to add vault items? We have a special page that gives you step by step instructions.

Just click below...

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